One of the best places Octodad ends up in whilst visiting the Aquatic Center is a jungle themed arcade room full of classic arcade games that we’ll have all probably seen or played in our lifetimes. Remember the Claw Machines to win the cuddly toys? Well now you can play that by guiding the claw or sneaking a tentacle in to grab a toy the unconventional way. There’s also air hockey, whack-an-eel and basketball to name just a few of the games in the room. I spent quite a while in here having a blast.Īpart from having to sneak past suspicious guards and scientists, there are a couple of boss battles with the angry Chef. Sadly these frustrated me to no end it’s a bloody nightmare having to do anything hastily and with a mad man after you, there can be no mistakes. Sure you can restart, but moving at speed without lots of room only leads to multiple failures and the least enjoying parts of Octodad. Once the story mode is over, which took me around two hours, you’re left with two options… you can either replay segments of the story to find the collectible ties or jump into the extra Shorts. I left the restaurant in a bit of a state by the end but multi-tasking as a waiter, a cleaner and being on a date took its toll on me as well as Octodad.Īlthough there are only two short stories present, they are of a decent length and the one focussing on Octodad’s first date with Scarlet took me almost half an hour. I cannot deny that the seemingly ordinary assignments given in Octodad: Dadliest Catch were far more entertaining thanks to the wacky motion of the Octodad character. Unfortunately the story was over just as I was getting into it but hey, at least I got to find out a back story for how this sneaky octopus and Scarlet first met. Add to this the hard to pickup control scheme and it’s a game that will divide opinions. The fun and amusing parts get outmuscled by the annoyance of the boss levels and the problematic controls. #Octodad dadliest catch all ties how to#.I just hope it comes to a Nintendo platform sooner. The Wii U version doesn’t run at 100%, but It’s already sold me on any projects Young Horses works on in the future. I loved Octodad’s premise right when I heard about it, and I’m glad to finally have the chance to play it. It's good for a laugh, but it spikes the difficulty up considerably. There's also a co-op mode that has players controlling different tentacles. Otherwise the game is perfectly enjoyable on Wii U. The Wii U version does suffer from slowdown at the beginning of every new objective, and I did run into a terrifying audio glitch with a ton of stuttering that required a reload. The game chronicles a very busy day for Octodad, but I want to see more of his life. The bonus levels add some variety with brand-new environments, but I still want to see Octodad at the office or at the kids’ school. Most of Octodad takes place during a family trip to the aquarium, and it gets pretty tiring. Octodad’s theme song is stuck in my head, and I can't stop smiling. Throwaway lines from background characters made me laugh so hard I needed to pause more than once. The children’s personalities are well-defined, and the wife’s obliviousness is adorable. The story is cute, if predictable, but the dialogue is some of the wittiest stuff I've ever heard in a game. Where Octodad really shines is the writing. The game is a spectacle, though, and I played through most of the game a few different times to show friends. I was surprised to find two meaty bonus levels after beating the game, both including ties and times. The developers also included their fastest times for each level. Almost all of the ties are extremely well-hidden and require a bit of digging to find. Octodad’s story is super short, but the three secret neckties in each level brought me back to explore. By the end of the game, I had pretty good control over Octodad and could get myself to alternate paths and hard to reach places pretty easily. Watching Octodad accidentally destroy a grocery store or tear apart his house kept me giggling through most of the levels. Fighting the controls really made me feel like an octopus trying to move on land. Lifting and moving each leg individually is confusing and difficult, and using both analog sticks to reach around and pick up items is frustrating. Octodad controls pretty terribly at first.
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